ENOGU

The hand

When the body
gets in the way.

On a phone your finger is the brush, and the body has limits a brush doesn't. A fingertip is the widest thing on the screen, right where the paint goes. It has no pressure a phone can read. It can't leave the glass to reach an edge. I wanted to work around each limit without asking you to learn anything: the app should correct itself, not ask.

A correction the app makes on its own, at the moment it is needed, beats a control you have to find.

The limits

What I decided

The nib

The paint lands just above your fingertip, always the same distance

The paint goes down a fixed distance above your fingertip, a little to the left, so you see the mark as it's made, the way you see a pen's tip past the fingers holding it. I set the distance by the widest brush, and it never changes: not with the brush, not with where you are on the screen. "Above" is where gravity says, so if you turn the phone in your hand, the paint stays above your finger as you see it. An outline of the brush itself, its shape at its real width, shows the spot the moment you touch, before any paint.

where the paint lands always above,always as far your fingertip
Wherever you touch, the paint lands in the same place relative to your fingertip. Nothing to predict.

Ruled out: the brush trailing behind the finger. It showed the paint, but paint that lags can't be placed.

Ruled out: aiming the paint along the finger, and bringing it home to the finger near the edges. It reached every edge, but the paint moved around the fingertip as you went. My note at the time: the drawing point "needs to be predictable above the finger, same distance".

Ruled out: twisting two fingers to aim it. It worked, and it was, as I put it, "too much work, hard to discover".

Edges

The bottom strip: zoom in to reach it

Because the paint is always above the finger (held upright), the last strip at the bottom of the screen, as tall as the nib's distance, can't be painted with the whole canvas showing. Zoom in and the strip covers less of the canvas; at full zoom it is a sliver. The very bottom of the screen belongs to iOS's swipe home anyway, and a stroke that starts there can leave the app.

Ruled out: swinging the paint toward the corner buttons. It reached most of the bottom of the screen and bent ordinary strokes. Far too aggressive.

Pressure

Contact size stands in for pressure

From about 12 points of fingertip barely touching to about 34 pressed flat, the size of your touch sets how wide and how heavy the stroke is, as a brush spreads when pressed.

Reach

Controls where the thumb already is, forgiving of a near miss

Colours and brushes open from the two bottom corners, under the thumbs holding the phone; they open as you press and slide out, so one movement chooses. Each corner button catches touches a little beyond its edge, and a quick tap just beside one does not dab paint, while a stroke that starts there still paints.

Knowing

Knowing what a brush will do before it touches

Sliding a finger across the brushes names each and says what it is for: broad strokes and clean edges, soft blending, long thin lines. The icons are drawn so no two brushes look alike.

Not yet

Measured on real hands

How far the paint should sit from different fingers, and whether the contact range matches real touches, I'm measuring on the phone, not in a browser.

The full investigation into the covering finger   What a phone can and cannot feel